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VR in the Classroom

published by Daniel Harbert

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Harness the Power of
Virtual Reality
Nadia Williams, CCSD Digital Transformation Coach Daniel Harbert, 8th Grade Science, Floyd MS
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Why Virtual Reality
-Virtual Reality provides almost full-sensory immersion. -Simulations will allow students (and teachers) to grasp complex subjects more easily. -Now it can be experienced at a lower price point: Oculus Rift $599 PS4 VR Headset $399 Google Cardboard $25 (plus the price of cell phone)
Building a Case for VR in the Classroom
VR can be used to:
Explore complex concepts (i.e. atoms, cells, history, art,etc.)
Create/experience virtual field trips
Participate in a remote viewing (i.e. visit the British Museum from Kennesaw, Ga)
Google Cardboard + cell phone = quick VR experience
Many simulations are accessible with a computer or smartphone
-Simulations can develop empathy -Students can also create VR-like experiences              -YouTube 360 -Students step into the seat of discovery
Headsets Preferred, but not necessary
VR Lesson Plan Ideas
Think
be
Creative
Do it!
and
Given what you now know about VR and its applications, what subject/grade level do you teach and how could you see this in your classroom?
Creating VR