All students at Casita Center use Tynker. Kindergarteners and 1st graders use the iPad gamification app to code. Our 2nd, 3rd, 4th, and 5th graders are all enrolled in courses to learn to code.
Kindergarteners use Daisy the Dinosaur app to learn the basics of coding. Students use the challenge mode to code towards goals with gamification in mind. Then, students use the free-play mode to explore coding possibilities.
Our 1st graders use Kodable to learn direction and the basics of coding. Students in 4th and 5th grade utilize Kodable on the iPad to challenge their coding abilities. This game-based learning app allows for our students to learn to code with out the programming language.
Mrs. Spacher teaches the 2nd and 3rd grade Innovation Lab after school. More than 30 students are enrolled. Students use Scratch Jr. to explore possibilities of digital storytelling and creating games.
Mrs. Anderson teaches the 4th and 5th grade Innovation Lab after school. More than 55 students are enrolled. Students use CodeMonkey to learn to write code in a gamification setting.
Bridge the gap of girls coding by providing resources and opportunities to explore the possibilities of Computer Science.
Thomas Edison? Steve Jobs? Mark Zuckerberg? The next innovator will be from Casita Center. Using creativity as Sir Ken Robinson encouraged, to design our next technology with coding as a foundation.
From medical advances to creating the next generation of games, coding at Casita Center will only be the beginning of our students' journey into the STEAM field.
Using coding to bring the world together and showing empathy to create a path into a positive social world.