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3D metal print

published by Wendy Taleo

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Accelerate

into another

dimension

2019

Produce and troubleshoot 3D metal printing

Watch a 1 minute overview

Photo by Conor Luddy on Unsplash.

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Mrs Wendy Taleo

MAODE Student


Format:  Multimedia

Theme:   Inclusion

PRESENTER

10:15 am GMT

Friday 15 February 2019

The Open University

H818 The Networked Practitioner

Online Conference

https://cloudworks.ac.uk/cloud/view/11890/

DESCRIPTION

This open learning design provides a set of learning activities to cover the skills and knowledge required to troubleshoot and operate a metal three-dimensional (3D) printer.


This presentation will focus on training for troubleshooting.


With an inclusion focus, learning content will be multi-modal including use of Augmented Reality (AR) technology, interactive video and adventure stories.

SIX STUDY ELEMENTS

Design & Prepare

Troubleshoot

Operate

Remove Model

Finalise

Reset

This student needs help through the learning maze

FAST

SPEE3D printing

LOW COST

FLEXIBLE

STRONG

Combining

  • Cold Spray

  • 3D printing

  • Casting

Why Augmented Reality?

"These activities can increase motivation and collaboration"

Leonard & Fitzgerald  (2018)

Mobile Augmented Reality (MAR) can be the added value that learners with different-abilities need.

CCELERATE

Animate vision is a framework for sequential decision-making, gaze control and visual learning

ISION

ALUE ADD

UGMENTED

A

A

A

A

V

V

"AR/MR to have a positive impact on the learning of spatial structures and language associations, as well as contributing to improvements in long-term memory retention"

Leonard & Fitzgerald  (2018)

Ballard & Brown  (1992)

Tesolin & Tsinakos (2018)

V

V

PRODUCE METAL 3D PRINT

Is a competent operator to

A new course, starting soon! Learn how to operate an innovative metal 3D printer. Practical experience to operate and troubleshoot a 3D print on the world class SPEE3D metal 3D printer.

A New World Initiative

Draw your selfie here

My notes..................

Leonard, S. N. and Fitzgerald, R. N. (2018) Holographic learning: A mixed reality trial of Microsoft HoloLens in an Australian secondary school. 2018, 26.

Ballard, D. H. & Brown, C. M. (1992) Principles of animate vision. CVGIP: Image Understanding, 56, 3-21.

Tesolin A., Tsinakos A. (2018) Opening Real Doors: Strategies for Using Mobile Augmented Reality to Create Inclusive Distance Education for Learners with Different-Abilities. In: Yu S., Ally M., Tsinakos A. (eds) Mobile and Ubiquitous Learning. Perspectives on Rethinking and Reforming Education. Springer, Singapore

References

Charles Darwin University. (2018). Advanced Manufacturing Alliance. Retrieved from https://advancedmanufacturing.cdu.edu.au/